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Active learning provides an engaging alternative to the typical one-sided lecture in which students passively listen to the instructor. In this paper, I discuss a collection of active learning strategies for designing a course in Information Visualization. The primary strategy, design games, consists of a goal-oriented session during class in which students are given a task and directed to solve the task independently or in teams. Design games challenge students to come up with novel solutions for applying the material of the course to real-world situations. Secondary strategies provide additional support for active learning in the classroom through a combination of group projects and in-class presentations. I present lessons learned from applying these strategies to an undergraduate upper-level course in Information Visualization, and discuss perceived benefits and practical challenges for this approach.

Authors

Godwin, A.

Venue

2016 Pedagogy of Data Visualization Workshop at IEEE International Conference on Visualization (VIS)

Materials

Workshop Abstract